“Working Title” Final Year Project Specification
The Outline:
The main goal of this project is to show what you can do within the field you want to work in. My plan is to show my skills in working in a generic 3D production pipeline that consists of creating a 3D character in a 3D environment with detailed documentation of the creative and technical process that I use to create a complete 3D scene with an industry standard finished result. The final result will consist of several high-resolution renders of the character in his/her environment in several poses, an animated composition breakdown of everyone of those renders, and several 3D turnables (orbiting/flying camera) of the character and environment in full render, clay render and low-poly wireframe render.
The Story:
The story is about the main character discovering the planet he/she lives on exists within itself as a miniature planet, like a voodoo doll, but instead of being a copy, it is an exact instance of the planet, a loop within itself. The main character faces an extraordinary discovery of the true nature of his/her world and realizes how in danger the fate of the world is due to this reality. If he/she puts a hand on the surface of the miniature world, the immense force that multiplies would amount to beyond catastrophic consequences. The main character finds him/her in the position of absolute control over the fate of his/her world. With the power to protect, manipulate or destroy all that there is.
The Challenge:
This is an artistically and technically demanding project. The most important aspect artistically in this project is creating strong storytelling shots. Since I am not creating a short film, the still renders should consist of great posing and strong visual presentation to express the story on its own.
Like any project, there will be obstacles both technically and artistically. I have done a great deal of research and preparation in the various phases this project will undergo so the creation process should go as smooth as possible. There are three cornerstones that this projects final result rests on; model quality, texture quality and render quality. I have worked very hard up to this point to be able to recreate any type of material imaginable in the physically correct manner, from the most simple anisotropic metallic surfaces to the more advanced skin-shaders and the more complex chromatic aberrations visible on the reflective side of a CD. A good skin-shader is necessary for making the character visually appealing and believable. Many materials are render expensive, so I will have to take several decisions on what method to use on different materials if necessary. I will be creating a high resolution 360 degree matte-painting for the environment background that will be composited into the scene.
The Artefact:
• Several high-resolution renders of the character in its environment.
• Animated breakdown of the high-resolution renders, showing the many layers the final shots are built of.
• Several turnables of the character and environment in full render, clay render and low-poly wireframe.
optional if extra time is available
· Animation of the character walking about.
Production Chronology:
Phase A
◊ Character and environment mock-up
◊ Create character basemesh for modeling
◊ Create environment basemesh for modeling
♦ Document production on blog + Draft project report
Phase B
◊ Character modeling & props
◊ Environment modeling
◊ Basic scene light for texturing
◊ Character texturing
◊ Environment texturing
◊ Character rigging
♦ Document production on blog + Draft project report
♦ Start advertising project on 3D forums (cgaffinity, zbrushcentral, 3dhue, 3dtotal, etc)
Phase C
◊ Scene lighting and atmospheric effects
◊ Rendering
◊ Compositing
♦ Document production on blog + Draft project report
♦ Advertise project on 3D forums (cgaffinity, zbrushcentral, 3dhue, 3dtotal, etc)
Phase D
◊ Create posters
◊ Complete project report
♦ Document production on blog