Designing the character for my project has been challenging and it require me to add an extra week to the concept art stage on the production plan. The main obstacle was is to create an anthropomorphic alien looking character that looks natural, not forced in design. It took several takes before I narrowed it down to what I wanted. One idea that remained constant through the designing process was having horns/spikes instead of hair. The colours and cloth design was the most challenging since it has to look pretty well composed overall.
I still haven’t fleshed out the story of the character completely, and I won’t name him before I find a fitting name. Best to avoid the typical fantasy names every internet role-player names him/herself, names where the starting and ending vowel always is “A”.
Here are the sketches I created as I tested different looks and cloth design, I will upload several more later when I scan what I drew on paper as well.
I did use some extra time to refine them, particularly the grey one. Under completion I felt that I still hadn’t quite found the design I wanted, but I had narrowed it down enough so I started on the character template next. I knew the shape of the body so I would only need to worry about the cloth design and colours. Starting on the final cloth design, I also made up the story of how the cloth where suppose to be designed. The characters cloth are designed to silhouette the appearance of scales from dragon-like creatures that lives on the planet, to scare of dangerous animals away at a distance in the environments the character encounters.
Here is the final design.
I am quite happy with the look. Now there is no time to waste, on with the 3D production!